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- pair (two cards of the same rank), scores 4
- threes (three cards of the same rank or suit, or in sequence), scores 9
- prime (one card of each suit), scores 16
- colour (five red or five black cards, scores 25)
- Cards and deal
- From a 52-card pack deal 25 cards face down in a 5x5 square and stack the remaining 27 face down as a stock.
- Object
- To win cards by remembering the location of those whose position you have already seen and picking up one or more that form one of the above combinations.
- Play
- At each turn you pick up either one or two cards, examine them secretly, and either put them back or
make a claim.
- Ending and scoring
- The game ends when the stock is empty, fewer than nine cards remain in the square (otherwise
they are bound to contain three of one suit), and one player claims that no more
point-scoring matches can be made. The remaining table cards are turned face up and are won as
bonus cards by the claimant if correct, otherwise by their opponent (or, if three play, by either opponent of the
claimant's choice).