Original Card Games by David Parlett
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Players 2   Cards 52   Type Plain tricks

Click here for versions in German and French

A wonderful game, works very well, and since it can be played with a standard deck of cards there is almost no time it can't be suggested when two players are ready to go.  - Ben Baldanza, Board Game News (now defunct).

Very fun trick-taker for two. Some twists and turns makes game play interesting and highly entertaining. Enjoy this mostly with my girlfriend. Highly recommended, especially if you don't think there a good trick-taking two-handers. - andyofsweden

It's a game which I've had fun playing at three in the morning and at three in the afternoon; it's not difficult to play and saying "quack-quack" "duck soup" is surprisingly fun.  - Petar Djordjevic, Boardgamegeek

There is a point Film poster
Poster for the classic
1933 film comedy
to this game, but I've forgotten what it is. However, I am pleased to report the receipt of two entirely unsolicited testimonials of appreciation. One, from a German card-player, reads: "I've just came from a one-week-holiday were I learned Duck soup and I enjoyed it a lot. Never thought a two-player trick-taking game can work so well! I'm so excited that I started to translate the rules of the rest of your games into German, so I can try out more games with my friends (which don't speak English so well)." The other one has gone missing, unfortunately, but the writer said he and his partner had been playing it for a couple of years and still find it fun. (Incidentally, for anyone not old enough to remember, "duck soup" means "dead easy" - besides being something you call out when a waiter goes berserk and starts throwing things around.)

For the four-player partnership version see Doubleduck, and, for three-players, Trebleduck.

Cards
DaffyDuck1 52, ranking in their normal order, except that Ace counts low in the first course (KQJ1098765432A) and high in the second (AKQJ1098765432).
Deal
Each player deals in turn. Deal 13 cards each, one at a time, stack the rest face down to form a stock, and turn the top card of the stock face up.
Object
To win tricks, especially tricks containing cards of different soups. (Sorry - suits). The game is played in two courses. In the first course (Duck), both of you, after playing to a trick, draw the top card of stock to restore your hands to thirteen. In the second course (Soup), which begins when the stock runs out, you play your hands out to a finish.
Tip: You'll find it more profitable to win a middling number of tricks in both courses than many in one course and few in the other.
Play
DaffyDuck3 Non-dealer leads to the first trick and the winner of each trick leads to the next. The follower may play any card. There is no need to follow suit and there are no trumps.
  • In the first course (duck), the trick is taken by the lowest card of the suit led, and Ace counts low.
  • In the second course (soup), the trick is taken by the highest card of the suit led, and Ace counts high.
If you win a trick containing two cards of the same suit, you store it face down. One containing different suits counts double, and you store it face up to mark this fact. The winner of the trick draws first from stock (so long as any cards remain), waits for the other to draw, then turns the top card of the stock face up before leading to the next.
Quack!
There is no trump suit, but you can 'trump' a card led by playing a second card of the same rank DaffyDuck2 as the one led (that is, an Ace to an Ace, a Two to a Two, and so on). Whenever you do this, you are advised to say 'Quack!'. (Otherwise your opponent automatically wins the trick, which counts double.)

If you do quack, the leader must say 'Duck' if they cannot (or will not) play a third card of the same rank. You then win the trick and store if face up to show it's worth double.

However, if they do play a third matching card they must say 'Quack-quack', leaving you to play a fourth card. If your fourth card matches rank again you say 'Duck soup!' and win both tricks, storing them face up to show they count double. If it doesn't, the original leader wins both tricks, storing the second trick face down if the fourth card follows suit to the preceding card, or face up if not.

Let's illustrate the procedure:

Illustrating quack tricks
1. Second player quacks. 2. First player double-quacks. 3. Second player says 'Duck soup', wins 2+2 for tricks 
or 4: First player wins tricks worth 2+1. 5: First player wins tricks worth 2+2.


Note Following a quack-quack, you each draw two replacement cards from stock instead of one. (Provided enough remain. If not, only twelve tricks will be played in the second course).
Score
At the end of the Duck course, as soon as the last card has been drawn from stock and before the next trick is led, you both note the scores you have made so far, counting one for each face-down trick and two for each face up. These tricks are then piled up to one side and must be kept separate from tricks won in the second course.
Tricks won at the end of the Soup course are scored the same way. You each then calculate your final score for the whole deal by multiplying together your two scores for the individual courses. For example, if in the Duck course you took 6 tricks for 7 points, and in the Soup course you took 5 tricks for 8 points, your final score will be 7 x 8 = 56.
Game
Play up to 250 points over as many deals as it takes. (Usually two.) The deal alternates.
  • If you lose, and fail to reach 125 points in all, you are 'in the soup' and lose a double game.
  • If you score 125 or more in a single deal, you are 'in the pond' and win a double game without further play.
Comment
Playing with the top card of the stock face up follows a suggestion made by 'fanboy', in a message on BoardGameGeek, who wrote 'I’ve been playing duck soup, and it’s great. We started playing it with the top draw card face up, like in German Whist. This accomplishes two things: first, no one forgets to draw cards anymore. And two, it adds some tension to the duck phase. I’m curious if you’ve ever considered playing it this way, and if so, if we’re missing a good reason not to.'

To which the answer is, no, there's no good reason not to, and it does improve the game.
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